Alex Gibson
As you’ll discover, the blog post begins by offering a detailed overview of how the team has conceptualized the artwork, which has been designed around “creating the environments of Diablo IV through a darker and more grounded interpretation than earlier installments.” The team has aimed for “believability, not realism,” we learn, which has been achieved in part by the use of physically-based lighting.
The article then takes us on a tour of six different locations that Ryder believes showcase the team’s highest priorities when creating environments in the game. Each location has both a written article and a video update blog, meaning there’s a bunch of new footage of the game you can check out. I’ve embedded them below.
Scosglen Coast
Orbei Monastery
Kyovashad
Forgotten Places in the world
Wretched Caves
Flooded Depths
Diablo IV’s release date remains unconfirmed after its delay last year, but it is expected to launch later this year.