Jake Su
Featuring Uncle Death, the mascot from the first game, the skateboarding enthusiast takes us on a short tour of the studio space, including the development server and a selection of snacks in the pantry area. More importantly, there is a discussion with director Shin Hideyuki about the studio itself, and why Deathverse: Let It Die became a reality. A new studio made up of many members of Grasshopper Manufacture, which made the original Let It Die, Supertrick Games was created to continue supporting the game while starting the development of Deathverse: Let It Die. As for the game itself, it has been an idea long in the making, and with development now in full swing, fans would be happy to know that the Let It Die world will be part of the sequel. At the end of the day, it is going to be about players all over the world fighting it out to be the last one standing. This will be the first of more developer diaries to come, so if you are interested in Deathverse: Let It Die, be sure to keep your eyes trained on Twinfinite. You can catch the developer diary for Deathverse: Let It Die below:

Deathverse: Let it Die Gets Release Dates for PS5, PS4, and PC Deathverse: Let it Die Interview – Director Discusses Beta Takeaways, Microtransactions, Platforms, & More Deathverse: Let it Die Announced for PC on Top of PS5 and PS4: Will Also Be on Geforce Now Deathverse: Let It Die Video Focuses on Comments from Players, Jokes About PC Port Deathverse: Let It Die Developers Announce Results of the Open Beta Survey in New Video
Deathverse  Let It Die First Developer Diary Provides a Quirky Look Behind the Scenes - 91